
Spinning Hands (AoE 30 Metal dmg + Trait Disabled + Vulnerable, 42s, 2CD).Attack Hose (40 Water dmg + PER + Trait Disabled + AoE Drowned, 42s, 2CD).Recommended Moveset "No Goddard not on the porch!" Mediocre trait other than SC: Self Pyrophobic Shield.Access to a Fire skill as a Water/Metal monster.Third Fastest Galactic Monster (Tied with Dvice 22).Access to many great curser skills such as AoE TD, AoE PER ( 0 CD), Vulnerable, and AoE Drowned.Access to many great support skills such as Team NER, Damage Boost, Heal, Double Damage, and Life Regeneration.Even in the Wars Meta, more so, being one of the best picks in the Zoomorphs Book. Overall, K911 is a monster that has some good potential in the PvP Meta as a trait Cleanser and General Support. The same is said for his Stamina Costs, his highest being 44s which isn't bad at all.

All his skills are good, with Cooldowns of which none hit over 2. On a brighter note, his relics both offer some great Support options. The rest of his trait is mediocre and forgettable. In addition, it can't get removed by PER, so it's staying on K911 until it wears off completely. Plus, since he starts with an SC: Pyrophobic Shield, he's immune to DoT dmg until it wears off.

His access to NER is also beneficial in combating the scary DoTs out there. PER and Trait Disable are helpful tools for handling the many terrifyingly powerful traits and statuses in the current Meta. Trait Disable and PER access automatically make K911 quite a good monster in Supporting and Torturing, especially when fused. K911 can also spread Vulnerable to weaken enemies and apply Drowned for a small extra DoT. That said, K911 does some things a lot differently, such as having a full Team NER over a Single and being able to Heal and boost Damage. K911's skill kit is similar in ways to another Water monster in Dro-Bonaut to put out a comparison. K911 is a remarkable Water and Metal Support whose main objective is Trait Disabling and cleansing status effects, both Positive and Negative.
